You'd be better off waiting if Halo 2 multiplayer is what you want to get Halo 2: Anniversary for. The state of Halo 2's classic multiplayer is really rough, and honestly, I don't think people should subject themselves to the numerous frustrations I mentioned in this review. Source: Windows Central (Image credit: Source: Windows Central)Īt the end of the day, I think people should only get Halo 2: Anniversary on PC right now if they're planning to stick to the campaign and/or Halo 2: Anniversary multiplayer. Maybe Microsoft is pushing to have all of the games on the Master Chief Collection ported to PC before Halo Infinite? Whatever the case may be, these problems have seriously soured what should have been a triumphant return of Halo 2's beloved multiplayer. However, I don't understand why the game couldn't have just been delayed for a while until these problems were solved. It's simply not acceptable that Halo 2 plays this way.Ĭonsidering we're in the middle of a pandemic and everyone at 343 Industries is currently working from home, I understand that the development process isn't ideal right now. Killing enemy players can also register as betrayals as well on rare occasions. If this happens several times, you can be booted from the game for betrayals. At the time of writing, there's also a bizarre glitch where rockets and grenades you use may vanish, only to reappear next to teammates across the map, killing them. Frequently I've experienced cases where my shots didn't do damage to other players (you can observe it in the clip above when I'm sniping at the player on the balcony), and this has also occurred with melee attacks, grenades, and explosive projectiles as well. While the servers run great and there's no lag to speak of, there are tons of issues with hit registration. However, the classic Halo 2 multiplayer is in an awful state at launch. Not having Forge mode at launch is unfortunate considering Halo 2: Anniversary didn't have many multiplayer maps to begin with, but it's not a terrible setback. Halo 2: Anniversary's multiplayer is nearly perfect - aside from the occasional lighting problem, it looks, sounds, and runs just as it does on Xbox One. The multiplayer experience in Halo 2: Anniversary is either excellent or abysmal, depending on which game you're playing. The state of Halo 2's classic multiplayer at launch is unacceptable. The core gameplay of the title is also fully intact aside from a weird glitch where Elites can't dual-wield properly, Halo 2 and Halo 2: Anniversary's campaign will play just as you remember them. While there may be the rare slight frame rate drop or micro-stutter, the game runs fantastically overall. Thankfully, the performance of Halo 2: Anniversary's campaign is stellar. Part of the fun of Halo 2: Anniversary is comparing the original game to the remaster in real-time, after all. Still, it's unfortunate that people have to deal with them if they want to switch between the original game and Anniversary. You'll never experience these issues if you stick to Anniversary mode. On top of this, switching between modes can randomly switch your PC's audio output, which is annoying to have to fix. Music is quieter than it's supposed to be in the original Halo 2 mode, too, which will disappoint fans who want to hear the original game's score. However, when you switch between Halo 2: Anniversary and the original Halo 2 version of the campaign on the fly, music can skip around or prematurely end. Music and sound effects come through loud and clear, and there are no instances of audio cutting out like it did for previous ports.
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